I’m throwing the towel in the ring. Still ten hours to go and I probably could finish at least one room by the end of the challenge, but I have to prepare some stuff for next week, so I can’t go much futher. So how far did I get? You can check it out here. […]
Monthly Archives: April 2012
Ludum dare – 011 – One day later
So we’re almost a full day into Ludum dare. I’m not sure how I feel about the project. On one side, you could consider I have made a few huge steps towards a working engine, but it’s far from being finished. The rigging system I wrote works … kindof. There still are some mistakes in […]
Ludum dare – 010 – Rigging
To have complete control over my character, I have decided to go for a 2d rigging system. My main character will be composed of a number of sprites, each with their own position and rotation. Changing the position of one sprite should influence the position of all attached sprites, that way providing an easier way […]
Ludum Dare – 001 – Let’s do this.
Let me introduce Ludum Dare. The challenge is simple: create a game from scratch on a given theme… in 48 hours. And I’ve known about it for a long time, and I’ve never ever participated because I had other things to do. And I’ve only learned about this one a few hours ago. And I […]